The classic Design sprint (Invented at Google by Jake Knapp) is a 5 day framework with one objective per day : map, Sketch, Decide, Prototype, test
This is a guide for running remote Design Sprints: a realtime, online, video-based twist on the original recipe.
This guide includes advice on tools, facilitation, and modified tactics, but it does not include a step by step explanation of the entire Design Sprint process. For that, we recommend the Sprint book!
The design sprint 2.0 (Developed by A&J smart and Jonathan Courtney) is a 4 days condensed version of the original GV Design Sprint process. Based on : map/sketch, Decide/storyboard, Prototype and test.
Design sprint for Strategy
The Design Sprint Academy has re-engineered the Design Sprint 1.0 process to further connect the sprint outcomes to the business goals, to ensure the optimal use of the resources (when to run a sprint, with what team) and to place the user at core from day one, not just during the last day of testing.
After running dozens of design sprints for big and small companies around the globe, from Adidas, Redbull, Rovio, Bank of Ireland to Springer, etc.,
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Based on the original Design Sprint process by Jake Knapp, a virtual design sprint takes the methodology into a remote environment.
This allows for distributed collaboration and coordination with many different professionals at once.
The design sprint quarter is a clear path from design sprint to execution. We guide you from the initial Design Sprint to the creation of an MVP (Minimum Viable Product).
We believe that the VxDS – Voice Design Sprint empowers teams to build better voice products, in a more efficient and meaningful way.
That’s why we want as many Voice Sprinters to go out there and create useful voice experiences.
In a half-day Framing workshop session the client sets the focus, in a half-day Concept Development session the clients entire team develops with the AI expert first concepts, in a Tech Check the AI expert checks the data and IT system, a week later we have a 2-hour presentation about which concept to pursue with it’s rough cost and time frame for implementation, and if necessary we deliver an experience prototype to make the solution tangible and enable buy-in.
In the beginning was the user. Are you looking to digitize one or more processes? Our lean UX approach allows us to understand your users and redesign an intelligent process based on their needs and digital touch points.
This is the horizontal approach.
Transform your habits Designing models of collaboration across silos? We help you rethink your organization and processes to shorten the chain of command from sponsors to operational staff.
Build and define your agility.
Draw or Redraw your trajectory Digital is a revolution in uses and as many opportunities to transform you.
We help you create the customer experience, the transformation strategy that makes you unique and will take you into space.
The idea of adapting the Rocket Sprint to do it entirely remotely was on the table. the Air Sprint was born," explains Boris.
"Our objective was not to say 'we're here, we're going to carry on as before' but to step back and be able to offer support that makes sense in the short and long term.
Dissatisfied with methods such as "Design Sprint" and "Sprint 0", we have formalized a dedicated methodological framework: the "Product Sprint".
This framework allows us to go from idea to MVP in record time.
The main advantage of the one-day format described below is that it can foster the use of this method in a corporate environment. "One-day” refers to the period when everyone is in the room at the same time.
This day is not enough to get the full benefits of the process: there is some preparation work and follow-up once the day is done, allowing to go through all of the five modes of Design Thinking (according to the Stanford d.school model).
Solve a problem in one day
Are you a design pro ? Wanting to level up your career ? See us as the sport-academy.
We prepare you to perform at Champions League level when presenting yourself to design-peers, talent-scouts, and hiring organizations on a live design-stage.
Le Comptoir's systemic approach is put in place thanks to 3 days specifically designed to put an organisation's system into practice in a collaborative manner and thus enable all stakeholders to become aware of the real priorities for action and transformations to be initiated.
The Etch Remote Sprint is a step-by-step process for accelerate decision making through design, prototyping, and validating ideas with real people, before investing further time and money, de-risking the bold innovations needed to grow.
It combines business strategy, innovation, behavior science, design thinking, and more—packaged into a battle-tested process that any team can use.
In order to introduce people to the Design Sprint and allow them to experience almost all the steps, I created a really short agenda (1-3h).
I really think that conducting full days of remote workshops is impossible. My experience shows that after 1.5 to 2 hours of a remote workshop, the participants' attention decreases and fatigue appears. To maintain your Design Sprint and bring value with a distributed team the agenda must be adapted.
My recommendation is therefore to stretch the number of days allocated to the Design Sprint up to 8 days. The agenda has been stretched to be more adapted to a distributed team.
The workshops will be held in a 3-steps rhythm : Online introduction > Offline individual work > Online synchronization and merge
Research sprints are not a panacea. They won’t help you learn how many people clicked a button, where your website traffic is coming from, or how to structure your database.
But research sprints can help you answer some of the toughest, most important questions that startups face:
* What problems, needs, and motivations do people have?
* How do people evaluate and adopt products?
* Do people understand your product’s value proposition?
* Which messages are most effective at explaining your product?
* Can people figure out how to use your product?
* Why do people stop using your product?
* Why don’t people adopt new features when you launch them?
There are many more questions we can answer with research sprints, but I don’t want you to get bored and leave.
Each session takes 4 hours in total. Depending on time zones, you can adjust it to fit your needs. We recommend one session per day to leave enough time and space for other work and mental recovery.
The classic Design Sprint process is well known for quickly aligning stakeholders, designers and developers on specific goals in order to build a prototype really fast. This prototype is tested with real users so most problems can be solved before implementation. This allows you to confidently ship the product within a few weeks rather than months.
Since the release of the book "Design Sprint" in 2016, I have worked with many teams on the iteration of the process by applying it to product design on a weekly or bi-weekly basis. In 2017 we (at AJ&Smart) published a shorter, faster and more predictable version as the "Design Sprint 2.0". But it turned out to be very intense and not remote-friendly.
I have therefore re-worked the Design Sprint 2.0 so it can bring together participants in a completely remote environment, which also made it even faster, while being a lot less stressful and more enjoyable. I call it the “Hypersprint”.